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Tuesday 6 August 2013

[Hack + Code] Quakecraft Aura 1.6.2

Hi everyone,
Just made a good quake aura with prediction, just played with it and got 25 kills when the second got only 8.

Here it is :
(Just put on version and choose quake aura)
Download here
(Or download the 3 files)
Download here

Press A to active, A to desactive. The best way to use it is to go on a corner and wait the victims to come :) Free win guarranted, I almost won every game with the hack.

And for those who want the code, yeah it's bad coded just need 10 minutes do it :

Code:
public void onLivingUpdate()
    {
  if(hackQuakeAura)//If hack is on or off
  {
      for(Object o: worldObj.playerEntities)
    {
    if(o instanceof EntityPlayer)
    {
              EntityPlayer e = (EntityPlayer) o;
              boolean checks = !(e instanceof EntityPlayerSP) && this.canEntityBeSeen(e) && !e.isDead && this.getHeldItem() != null && (this.getHeldItem().itemID == Item.hoeWood.itemID || this.getHeldItem().itemID == Item.hoeGold.itemID || this.getHeldItem().itemID == Item.hoeIron.itemID || this.getHeldItem().itemID == Item.hoeDiamond.itemID);
              if(checks)
              {
                  facetoEntity(e);
                  launch();
              }
    }
    }
  }
    }

    public void facetoEntity(EntityLivingBase e)
    {
  double var4 = (e.posX - Minecraft.getMinecraft().thePlayer.posX) + ((e.posX - e.lastTickPosX ) * 5/*20 per seconds*/);
  double var6 = (e.posZ - Minecraft.getMinecraft().thePlayer.posZ) + ((e.posZ - e.lastTickPosZ ) * 5/*20 per seconds*/);
  double var8;

  if (e instanceof EntityLivingBase)
  {
    EntityLivingBase var10 = (EntityLivingBase)e;
    var8 = (var10.posY + (double)var10.getEyeHeight() - (Minecraft.getMinecraft().thePlayer.posY + (double)Minecraft.getMinecraft().thePlayer.getEyeHeight()));
  }
  else
  {
    var8 = (e.boundingBox.minY + e.boundingBox.maxY) / 2.0D - (Minecraft.getMinecraft().thePlayer.posY + (double)Minecraft.getMinecraft().thePlayer.getEyeHeight());
  }

  double var14 = (double)MathHelper.sqrt_double(var4 * var4 + var6 * var6);
  float var12 = (float)(Math.atan2(var6, var4) * 180.0D / Math.PI) - 90.0F;
  float var13 = (float)(-(Math.atan2(var8, var14) * 180.0D / Math.PI));
  Minecraft.getMinecraft().thePlayer.rotationPitch = Minecraft.getMinecraft().thePlayer.updateRotation(Minecraft.getMinecraft().thePl ​ayer.rotationPitch, var13, 200F);
  Minecraft.getMinecraft().thePlayer.rotationYaw = Minecraft.getMinecraft().thePlayer.updateRotation(Minecraft.getMinecraft().thePl ​ayer.rotationYaw, var12, 200F);
    }

    float updateRotation(float par1, float par2, float par3)
    {
  float var4 = MathHelper.wrapAngleTo180_float(par2 - par1);

  if (var4 > par3)
  {
    var4 = par3;
  }

  if (var4 < -par3)
  {
    var4 = -par3;
  }

  return par1 + var4;
    }

    public void launch()
    {
     for(Object o: worldObj.loadedEntityList)
  {
  if(o instanceof EntityPlayer)
  {
      EntityPlayer e = (EntityPlayer) o;
      boolean checks = !(e instanceof EntityPlayerSP) && this.canEntityBeSeen(e) && !e.isDead && this.getHeldItem() != null && (this.getHeldItem().itemID == Item.hoeWood.itemID || this.getHeldItem().itemID == Item.hoeGold.itemID || this.getHeldItem().itemID == Item.hoeIron.itemID || this.getHeldItem().itemID == Item.hoeDiamond.itemID);
      if(checks)
      {
          if(this.experience == 0)
          {
               Minecraft.getMinecraft().thePlayer.sendQueue.addToSendQueue(new Packet15Place(-1, -1, -1, -1, this.inventory.getCurrentItem(), 0F, 0F, 0F));
          }
      }
  }
  }
    }

EDIT : Just to say, I'm better without the hack, I made it for a bad friend and then decide to share it.

EDIT2 : Just made a quick new version.
X for quake aura legit.
F for quake aura without the perma aiming ( Then you can move serenitly).
(Classes :) Download here
(Folder :) Download here

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