My good friend, fpamastur, gave me the hints to do this myself, I thought I'd share:
Go into your EntityClientPlayerMP.java in eclipse, find the function, OnUpdate.
At the very top of the function, put in this code:
For faster healing, more lag, change the "while(x <= 20)", well the 20 part to any number, this is the amount of timers per tick it sends a Packet10Flying of type false.
Explanation: Check if the toggle is enabled, if so, check for foodlevel, if healing is available, send 20 packets of Flying(false) to the server so that it updates really fast.
I do not suggest you leave it on, unless you have alot of food, food goes down faster as well.
Also, I'm working on a hunger hack to combat the loss.
If you skid, burn in hell.
Credits to fpsmastur for the
Go into your EntityClientPlayerMP.java in eclipse, find the function, OnUpdate.
At the very top of the function, put in this code:
Code:
int x = 0;
if(GuiIngame.heal && foodStats.getFoodLevel() >= 16) {
do{
sendQueue.addToSendQueue(new Packet10Flying(false));
x=x+1;
}while(x <= 20);
}
x = 0;
For faster healing, more lag, change the "while(x <= 20)", well the 20 part to any number, this is the amount of timers per tick it sends a Packet10Flying of type false.
Explanation: Check if the toggle is enabled, if so, check for foodlevel, if healing is available, send 20 packets of Flying(false) to the server so that it updates really fast.
I do not suggest you leave it on, unless you have alot of food, food goes down faster as well.
Also, I'm working on a hunger hack to combat the loss.
If you skid, burn in hell.
Credits to fpsmastur for the
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