Please try to research more about
ArrayList and it's built-in methods. I want to have some learning value
to this tutorial, not just everyone copying and pasting to their client.
But if you do, it's fine. --- http://download.oracle.com/javase/1.5.0/...yList.html
This is my first tutorial. Feedback appreciated (assuming it's constructive[/b]).
Recently I decided to switch over from just a basic GUI where all the hacks are listed, to an ArrayList. And I have to say it's now one of my new favorite types of GUI. So, I decided to share it with those who want to make it but don't know how.
REQUIREMENTS
In GuiIngame Java, you'll need create your ArrayList object. I've just decided to name mine guiArray; you can name yours something else.
Now once you have your object, you need to go up to the code that toggles your hacks. Inside of your toggle code, add:
(Replace "yourhackvariable" with the variable of the hack your using, in this case I'm using a no item render hack)
For example, mine is:
As you can see, if the hack is toggled ON: It adds an item to the ArrayList "No-Items", but if it's toggled OFF: It checks if the ArrayList contains "No-Items", if it does - then it removes it by checking the indexOf "No-Items" in the ArrayList guiArray, which returns the index (position/number) of "No-Items" in guiArray/your array list name.
Now to add all hacks that are on to the screen:
This is my first tutorial. Feedback appreciated (assuming it's constructive[/b]).
Recently I decided to switch over from just a basic GUI where all the hacks are listed, to an ArrayList. And I have to say it's now one of my new favorite types of GUI. So, I decided to share it with those who want to make it but don't know how.
REQUIREMENTS
- Already have a toggle system
- Basic knowledge of Java
In GuiIngame Java, you'll need create your ArrayList object. I've just decided to name mine guiArray; you can name yours something else.
Code:
private ArrayList guiArray = new ArrayList();
Now once you have your object, you need to go up to the code that toggles your hacks. Inside of your toggle code, add:
(Replace "yourhackvariable" with the variable of the hack your using, in this case I'm using a no item render hack)
Code:
if(yourhackvariable)
{
mc.renderGlobal.loadRenderers();
guiArray.add("No-Items");
}
else
{
if(guiArray.contains("No-Items"))
guiArray.remove(guiArray.indexOf("No-Items"));
}
For example, mine is:
Code:
if(checkKey(23))
{
HideItemHack = !HideItemHack;
if(HideItemHack)
{
mc.renderGlobal.loadRenderers();
guiArray.add("No-Items");
}
else
{
if(guiArray.contains("No-Items"))
guiArray.remove(guiArray.indexOf("No-Items"));
}
}
As you can see, if the hack is toggled ON: It adds an item to the ArrayList "No-Items", but if it's toggled OFF: It checks if the ArrayList contains "No-Items", if it does - then it removes it by checking the indexOf "No-Items" in the ArrayList guiArray, which returns the index (position/number) of "No-Items" in guiArray/your array list name.
Now to add all hacks that are on to the screen:
Code:
int lcd = 14;
for(int guiInt = 0; guiInt < guiArray.size(); guiInt++)
{
fontrenderer.drawStringWithShadow("" + guiArray.get(guiInt), 2, lcd, 0xFBB917);
lcd += 12;
}
Credit To:-
SRBuckey5266 |
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