Social Icons

Sunday, 24 June 2012

[HQ TUT] GUI Radar, rotating too! (Code breakdown & SRC) [/HQ TUT]

Step one: Imports.

First, we need to import the nessesary classes. This is only based on the assumption that you are using a seperate package for the class that I'm about to show you.

[Image: b2YTBr.png]

**
Step one: Complete.
**

Step two: Class declaration & Variables.

Ok. So, again, assuming you are coding this in another package, create these variables:

[Image: dsxajt.png]

Forget the 'MediaClient.mc' etc. That's a base class I use. Find that one out yourself.

**
Step two: Complete.
**

Step three: The called method.

So now, we prepare the first method, and it's also the method we will be calling, from GuiIngame or your hooked class.

[Image: YqCblo.png]

**
Step three: Complete.
**

Step four: The actual GUI radar method.
Now, we'll make the actual method that creates the instance of the entites, and displays them; aswell as using basic math to find the appropriate co-ordinates.

[Image: Ky1avZ.png]
[Image: wra2lV.png]
[Image: tEUbmN.png]

So now that's done, that's it. Feel free to customize the colours, or basically anything.

**
Step four: Complete.
**

Step five: Calling the GUI radar as a whole.

[Image: rnM7c0.png]

That's it!

**
Step five: Complete.
**

Finale.

Thanks all.
Figure out yourself what it looks like.... Thumbsup

If you want the complete code dump, here you are.

Code:
package Java.Gui;

import java.util.List;

import org.lwjgl.opengl.GL11;

import net.minecraft.client.Minecraft;
import net.minecraft.src.Entity;
import net.minecraft.src.EntityChicken;
import net.minecraft.src.EntityClientPlayerMP;
import net.minecraft.src.EntityCow;
import net.minecraft.src.EntityCreeper;
import net.minecraft.src.EntityEnderman;
import net.minecraft.src.EntityLiving;
import net.minecraft.src.EntityOtherPlayerMP;
import net.minecraft.src.EntityPig;
import net.minecraft.src.EntityPlayer;
import net.minecraft.src.EntitySheep;
import net.minecraft.src.EntitySkeleton;
import net.minecraft.src.EntitySquid;
import net.minecraft.src.EntityZombie;
import net.minecraft.src.FontRenderer;
import Java.MediaClient;
import Java.Methods;

public class GuiRadar2 {

    protected static MediaClient media = new MediaClient();

    protected static Minecraft mc = MediaClient.mc;

    static FontRenderer fontrenderer = MediaClient.mc.fontRenderer;

    public static void radarOverlay(){
        /** This is the main method we will be calling. */
        GL11.glPushMatrix();
        /** Push the matrix */
        GL11.glTranslatef(50, 50, 0);
        /** We are setting the point the entities rotate around. */
        Methods.rounded(-48, -48, 50, 50, 0xff00, 0x800);
        /** Draw the main rect, which is STATIC. This does NOT rotate. */
        Methods.drawRect(-1, -1, 1, 1, 0xffff0000);
        /** This is the center point which by default imitates your position. */
        GL11.glRotatef(-mc.thePlayer.rotationYaw, 0, 0, 1);
        /** Rotate whatever is called below, to your minus yaw movement. */
        draw_radar_2();
        /** Call the method we wrote earlier. */
        GL11.glPopMatrix();
        /** Pop the matrix, which means to reset all the GL11 commands. */
    }

    static void draw_radar_2(){

        int posX, posZ;
        /** New integer variables, called posX & posZ. */
        List list = mc.theWorld.loadedEntityList;
        /** New list, equal to the loaded entities in the current chunk. */
        for(Object o : list){
            /** The for loop iterates through the list, and each iteration, performs the execution code below */
            int i = list.indexOf(o);
            /** Get the value of the current iteration, and store it in a variable. */
            Entity entity = (Entity)list.get(i);
            /** Make a new instance of an Entity, and make it equal to the entity in the current iteration. We make it compatible by casting it.  */
            if(entity != mc.thePlayer && entity != null){
                /** If the entity is not equal to you, and the entity doesn't null pointer.. */
                int pdisx = (int) Math.round(mc.thePlayer.posX);
                /** Get your current x position, (we cast it into a integer data type) */
                int pdisz = (int) Math.round(mc.thePlayer.posZ);
                /** Get your current z position, (we cast it into a integer data type) */
                int disx = (int) Math.round(entity.posX);
                /** Get the entities current x position, (we cast it into a integer data type) */
                int disz = (int) Math.round(entity.posZ);
                /** Get the entities current z position, (we cast it into a integer data type) */
                posX = pdisx - disx;
                /** Subtract the entities pos x from our pos x. */
                posZ = pdisz - disz;
                /** Subtract the entities pos z from our pos z. */
                boolean flag = Math.hypot(posX, posZ)< 50;
                /** A new boolean, called flag. It's value depends whether the hypotenue of the posX & posZ values is smaller than 50. */
                if(flag){
        /** If the condition above is met, then this code is executed. */
        if(entity instanceof EntityPlayer){
        mc.ingameGUI.drawRect(posX - 1, posZ - 1, posX + 1, posZ + 1, 0xffE4287C);
        }else if(entity instanceof EntityPig){
        mc.ingameGUI.drawRect(posX - 1, posZ - 1, posX + 1, posZ + 1, 0xffF535AA);
        }else if(entity instanceof EntityChicken){
        mc.ingameGUI.drawRect(posX - 1, posZ - 1, posX + 1, posZ + 1, 0xff);
        }else if(entity instanceof EntityCow){
        mc.ingameGUI.drawRect(posX - 1, posZ - 1, posX + 1, posZ + 1, 0xffF535AA);
        }else if(entity instanceof EntitySheep){
        mc.ingameGUI.drawRect(posX - 1, posZ - 1, posX + 1, posZ + 1, 0xff666362);
        }else if(entity instanceof EntitySquid){
        mc.ingameGUI.drawRect(posX - 1, posZ - 1, posX + 1, posZ + 1, 0xff00);
        }else if(entity instanceof EntityZombie){
        mc.ingameGUI.drawRect(posX - 1, posZ - 1, posX + 1, posZ + 1, 0xff347C2C);
        }else if(entity instanceof EntitySkeleton){
        mc.ingameGUI.drawRect(posX - 1, posZ - 1, posX + 1, posZ + 1, 0xff463E41);
        }else if(entity instanceof EntityCreeper){
        mc.ingameGUI.drawRect(posX - 1, posZ - 1, posX + 1, posZ + 1, 0xff00cc00);
        }else if(entity instanceof EntityEnderman){
        mc.ingameGUI.drawRect(posX - 1, posZ - 1, posX + 1, posZ + 1, 0xff302217);
        }
        /** Pretty self explanitory. */       
                }

            }

        }

    }

}

1 comment:

  1. OMG!! I'm getting do frustrated, I really can't get it to work. It just crashed when I call the method.It says there's no constructor and if you look closely there is none nor a "public static void main(String[] args)". help pls

    ReplyDelete