I got bored of this, so I'm going to release :P have fun guys
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Heres a tut on how to create a nodamage for an entity
1) Go to damagesource.java
2) Look for... ("drown")
3) Find the files that drown is located in, (the func_whatever)
Now you will see, like attackEntityFrom(DamageSource.field_35539_e, 1);
Or whatever, change that to 0
Then go to entityenderman.java (another func will be there)
Search for
attackEntityFrom(DamageSource.field_35539_e, 0);
Now make your toggle
if(GuiIngame.godmode)
{
attackEntityFrom(DamageSource.field_35539_e, 1);
} else
{
attackEntityFrom(DamageSource.field_35539_e, 0);
}
Yes you'd be surprised how easy it is, this works. if you get any errors or w/e, you're doing something wrong.
This will make it so you don't take any damage when the bubbles underwater go away.
> Do this for the rest
Mob/players are different, so I won't be releasing a tut for that
Credit TO:. john404
---
Heres a tut on how to create a nodamage for an entity
1) Go to damagesource.java
2) Look for... ("drown")
3) Find the files that drown is located in, (the func_whatever)
Now you will see, like attackEntityFrom(DamageSource.field_35539_e, 1);
Or whatever, change that to 0
Then go to entityenderman.java (another func will be there)
Search for
attackEntityFrom(DamageSource.field_35539_e, 0);
Now make your toggle
if(GuiIngame.godmode)
{
attackEntityFrom(DamageSource.field_35539_e, 1);
} else
{
attackEntityFrom(DamageSource.field_35539_e, 0);
}
Yes you'd be surprised how easy it is, this works. if you get any errors or w/e, you're doing something wrong.
This will make it so you don't take any damage when the bubbles underwater go away.
> Do this for the rest
Mob/players are different, so I won't be releasing a tut for that
Credit TO:. john404
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