Hi everyone,
Just made a good quake aura with prediction, just played with it and got 25 kills when the second got only 8.
Here it is :
(Just put on version and choose quake aura)
Download here
(Or download the 3 files)
Download here
Press A to active, A to desactive. The best way to use it is to go on a corner and wait the victims to come :) Free win guarranted, I almost won every game with the hack.
And for those who want the code, yeah it's bad coded just need 10 minutes do it :
EDIT : Just to say, I'm better without the hack, I made it for a bad friend and then decide to share it.
EDIT2 : Just made a quick new version.
X for quake aura legit.
F for quake aura without the perma aiming ( Then you can move serenitly).
(Classes :) Download here
(Folder :) Download here
Just made a good quake aura with prediction, just played with it and got 25 kills when the second got only 8.
Here it is :
(Just put on version and choose quake aura)
Download here
(Or download the 3 files)
Download here
Press A to active, A to desactive. The best way to use it is to go on a corner and wait the victims to come :) Free win guarranted, I almost won every game with the hack.
And for those who want the code, yeah it's bad coded just need 10 minutes do it :
Code:
public void onLivingUpdate()
{
if(hackQuakeAura)//If hack is on or off
{
for(Object o: worldObj.playerEntities)
{
if(o instanceof EntityPlayer)
{
EntityPlayer e = (EntityPlayer) o;
boolean checks = !(e instanceof EntityPlayerSP) && this.canEntityBeSeen(e) && !e.isDead && this.getHeldItem() != null && (this.getHeldItem().itemID == Item.hoeWood.itemID || this.getHeldItem().itemID == Item.hoeGold.itemID || this.getHeldItem().itemID == Item.hoeIron.itemID || this.getHeldItem().itemID == Item.hoeDiamond.itemID);
if(checks)
{
facetoEntity(e);
launch();
}
}
}
}
}
public void facetoEntity(EntityLivingBase e)
{
double var4 = (e.posX - Minecraft.getMinecraft().thePlayer.posX) + ((e.posX - e.lastTickPosX ) * 5/*20 per seconds*/);
double var6 = (e.posZ - Minecraft.getMinecraft().thePlayer.posZ) + ((e.posZ - e.lastTickPosZ ) * 5/*20 per seconds*/);
double var8;
if (e instanceof EntityLivingBase)
{
EntityLivingBase var10 = (EntityLivingBase)e;
var8 = (var10.posY + (double)var10.getEyeHeight() - (Minecraft.getMinecraft().thePlayer.posY + (double)Minecraft.getMinecraft().thePlayer.getEyeHeight()));
}
else
{
var8 = (e.boundingBox.minY + e.boundingBox.maxY) / 2.0D - (Minecraft.getMinecraft().thePlayer.posY + (double)Minecraft.getMinecraft().thePlayer.getEyeHeight());
}
double var14 = (double)MathHelper.sqrt_double(var4 * var4 + var6 * var6);
float var12 = (float)(Math.atan2(var6, var4) * 180.0D / Math.PI) - 90.0F;
float var13 = (float)(-(Math.atan2(var8, var14) * 180.0D / Math.PI));
Minecraft.getMinecraft().thePlayer.rotationPitch = Minecraft.getMinecraft().thePlayer.updateRotation(Minecraft.getMinecraft().thePl ayer.rotationPitch, var13, 200F);
Minecraft.getMinecraft().thePlayer.rotationYaw = Minecraft.getMinecraft().thePlayer.updateRotation(Minecraft.getMinecraft().thePl ayer.rotationYaw, var12, 200F);
}
float updateRotation(float par1, float par2, float par3)
{
float var4 = MathHelper.wrapAngleTo180_float(par2 - par1);
if (var4 > par3)
{
var4 = par3;
}
if (var4 < -par3)
{
var4 = -par3;
}
return par1 + var4;
}
public void launch()
{
for(Object o: worldObj.loadedEntityList)
{
if(o instanceof EntityPlayer)
{
EntityPlayer e = (EntityPlayer) o;
boolean checks = !(e instanceof EntityPlayerSP) && this.canEntityBeSeen(e) && !e.isDead && this.getHeldItem() != null && (this.getHeldItem().itemID == Item.hoeWood.itemID || this.getHeldItem().itemID == Item.hoeGold.itemID || this.getHeldItem().itemID == Item.hoeIron.itemID || this.getHeldItem().itemID == Item.hoeDiamond.itemID);
if(checks)
{
if(this.experience == 0)
{
Minecraft.getMinecraft().thePlayer.sendQueue.addToSendQueue(new Packet15Place(-1, -1, -1, -1, this.inventory.getCurrentItem(), 0F, 0F, 0F));
}
}
}
}
}
EDIT : Just to say, I'm better without the hack, I made it for a bad friend and then decide to share it.
EDIT2 : Just made a quick new version.
X for quake aura legit.
F for quake aura without the perma aiming ( Then you can move serenitly).
(Classes :) Download here
(Folder :) Download here
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